
Dryline (Working title)
Developer: Limbic Entertainment / Subiculum Interactive GmbH
Publisher: Tate Multimedia
Genre: Single Player Open-World Action Adventure
Game Engine: Unreal Engine 4
Development started: 2016
Status: Cancelled
Game description:
In a post-apocalyptic world, our hero awakens. His arm has mutated, giving him new abilities. As the hero wanders the wasteland in search of answers, old memories from his past awaken. Along the way he encounters bandit gangs, finds friends as well as enemies in the run-down shacks of villages, still searching for the truth.
My responsibilities:
Design of quest hubs in post apocalyptic settlements / Blockout, Testing, Art implementation, Set dressing, Lighting, Polish
Landscape Creation / In world machine and UE4, Attention to Vistas
Modular Set Creation with the art department, prototyping ruins
Performance Optimization / Setting up LODs, Polygon count checks, Lighting








